Awaiting Feedback [JB] Map Megapatch (1 Viewer)

Should the extra ammopacks be added?


  • Total voters
    27
  • Poll closed .

Semicolon Backslash

Well-Known Member
Mapper
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Joined
Nov 22, 2017
Messages
2,330
Hi, welcome to my side project for the past week. Made a lot of fixes to some jailbreak maps about 30 of them in total.




ba_jail_albany_b7e

Improved +Use support across the map
Awp dodge's close button should now function properly




ba_jail_casuarina_b5_final2

You can no longer hit the boxes in box game
Removed the Russian server advert sign

Hide and go boom has been automated





ba_space_jail_v7

Fixed the final trap in deathrun being notoriously broken
+Use proofed the wooden beams trap

Added an additional non-respawning medium ammopack




jb_crossroads_final_fix4

Improved +Use support across the map
Fixed some annoyances with box game




jb_nightshift_v2

Implemented a fix that should stop the heavy fog from ghost hunt/spectator cameras from spilling over onto the main map




jb_volcano_v1a

4 corners has been unsealed, it now gives a more audible countdown giving reds a chance to change platforms, the walkways also rise/lower a little slower now as well
Disco's music is more audible now




jb_oranger_v1c

Blue can no longer use the RNG teleporter
Holiday events fire properly now

Hot Potato can be stopped and the door for it can now be closed
Added additional safeguards against bossfight sounds continuing to play after the game starts
DR motivator can no longer be avoided by waiting at the start




jb_hopjb_v12

Sumo has been disabled due to the crash exploit associated with it
Blues can now break the armory vent near prop hunt to prevent delaying in vents
The Box game secret is now repeatable (albiet with a delay) so blues can chase reds camping in the vent
Some doors have been given blocking damage to prevent delay




ba_jailfort_b1

The armory toggle button has been disabled
The cell area armory secret can no longer be activated by blues

When ending automatically fall game should no longer get players stuck in the floor
Added an additional non-respawning medium ammopack




jb_quake_v1

Some game buttons have been made blue-only due to wrap assassin shenanigans




jb_snowday_v9

Awp dodge works now





jb_8bit_v6_night

Froggers kill trigger now moves consistently with the wall




jb_bricker_v1a

Minigame roulette wheel is more random now




Both of these are non-final versions of the fixes, I was just too lazy to re-record it.



Neither ammo pack can be picked up by blues and both do not respawn. If you think they should be moved or changed in any way leave a response and get a lot of thumbs ups on it or something.

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Added a poll in regards to the ammo packs since that is changing map balance somewhat. If there is some other bug I should fix leave it in a reply to this thread and I might get around to it. I'm not interested in fixing bugs on maps that are about to be removed (unless they were only going to be removed due to the aforementioned bug).

I will make a separate post containing the required files once I finalize all of the map fixes.
 
These updates all seem to be overall beneficial for all affected maps. The extra ammo spots are both relatively harmless especially on maps with so few non armory ammo spots. Changes seem to be good. Keep up the good work.
 
  • Agree
Reactions: Mehgend
jb_quake_v1

Some game buttons have been made blue-only due to wrap assassin shenanigans
But I liked that :(

Idk why anyone would vote no to this suggestion though lol the ammo are notoriously hard to get out of armoury on those maps as is
 
  • Agree
Reactions: scootyman
The Box game secret is now repeatable (albiet with a delay) so blues can chase reds camping in the vent
You are amazing semi thank you this drove me crazy.

If it’s not too much to ask (and if it is then no worries) could you consider making the stop prop hunt button on hopjb no longer able to be pressed/+used by reds? I’ve had reds stop prop hunt mid game twice now and it is so obnoxious since it wastes a ton of time, and it’s hard to actually see who did it since they teleport back so you can’t even kill them for doing it.
 
  • Like
Reactions: Semicolon Backslash
But I liked that :(

Idk why anyone would vote no to this suggestion though lol the ammo are notoriously hard to get out of armoury on those maps as is
exploiting
 
someone gotta give bro community manager he still putting up with this game mode even in retirement
 
  • Friendly
Reactions: Semicolon Backslash
I find the idea of extra ammo packs nice, more ammo that isn't in armory so you can actually get ammo without instantly having a dozen cyans sniffing your trail!
 
Give this dude community manager, this bro is still mass updating maps even after resigning.
 
  • Friendly
Reactions: Semicolon Backslash
Update for some configs


ba_jailfort_b1

The round ending secret will no longer have a 50% chance to blow up
Sweeper no longer teleports players out when stopped

Other minor optimizations



ba_jail_casuarina_b5_final2

You can now enter the musical chairs building (there is nothing in there)
Weakest link's background lights now function properly when a player first goes up to the podium




jb_hopjb_v12

Prophunt can no longer be stopped by reds using +Use
Sumo has been re-enabled and no longer crashes peoples games




ba_space_jail_v7

The new ammo pack is now covered by a breakable crate (works like the crate on nightshift)




I would like to thank @Skull and @Dr. Meatloaf for reporting these issues and Skull especially for helping with some of these fixes/changes (jailfort updates, sumo crash).
 
Sumo... Is fix... 👹
 

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