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  1. Kruphixx

    Declined [FF2] Flamethrowers Buffs

    Then crit damage could be reduced to balance it out.
  2. Kruphixx

    Declined [FF2] Flamethrowers Buffs

    Hi, Maybe it's just me but I recently noticed that most flamethrowers (except Dragon's Fury I guess) deal very little amounts of damage even with minicrits/normal crits. Seems like only way you can be useful as a Pyro is if you're playing with Dragon's Fury or you're going for goombas...
  3. Kruphixx

    Accepted Kruphixx's Admin Application

    Yes I do admit that the leak was a pretty stupid thing of me to do and I'm sorry. Although you probably won't believe me for now I promise that something like that won't happen again.
  4. Kruphixx

    Accepted Report against myxxa

    Who are you reporting? myxxa What server game mode is the report concerned with? Both VSH and FF2 What is the accused persons's SteamID? STEAM_0:0:48050314 What is the reason of the report? Toxic behavior Files you have as proof File(s) attached Any other proof you have...
  5. Kruphixx

    Pending [VSH] Damage reduction Spy.

    I already told Uber about this. The damage reduction was supposed to be reduced, this is obviously not intentional and will be fixed.
  6. Kruphixx

    Completed [VSH] Remove the delay on rages

    Something I thought was a bug is actually a hardcoded delay on the rage. When you rage as hale, there's a 0.6 second delay. The rage voiceline plays instantly, but things such as stun or megaheal are delayed. Because of this, rage can still be sometimes useless, even with the megaheal, as you...
  7. Kruphixx

    Pending [VSH] Hale can't taunt or call for medic when a round starts

    As stated in the title, you can't taunt or call for medic as hale when the round starts. After a while however it starts working again. This also means you sometimes can't rage.
  8. Kruphixx

    Completed [VSH] Reverse Medic

    Mediguns seemed to have changed a lot in the update, here's what got changed other than making them work like quick-fix: Ubercharge rate increased Overheal bonus added Uber duration increased Faster deploy and holster time Those are same stats as the ones in FF2 (before the charge rate...
  9. Kruphixx

    Accepted Kruphixx's Admin Application

    Surprise, surprise, it's that time again. I'd appreciate if staff read the whole "What would you say makes you a suitable candidate?" section before judging the application and me, thank you. Username: Kruphixx Steam32 ID: STEAM_0:1:88897853 Age: 20 Current playtime on relevant server(s)...
  10. Kruphixx

    Fixed [FF2] Points

    Sorry for bumping but this has been fixed in latest FF2 update. Any admin can close this.
  11. Kruphixx

    Accepted Report against ภาษาไทยที่3

    Who are you reporting? ภาษาไทยที่3 What server game mode is the report concerned with? #5 VS. Saxton Hale What is the accused persons's SteamID? STEAM_0:1:651157313 What is the reason of the report? Cheating (Aimbot and possibly interp abuse) Files you have as proof File(s) attached Any...
  12. Kruphixx

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    Update: Lowered hale/blue spawn by around 400-500 units.
  13. Kruphixx

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    I decreased the force of the push from 500 to 400, don't know how big of a difference it will make however. I could consider adding that AFK killer and removing the push completely though. Maybe it could be polled up after the current vote ends? Also I don't think there's a way to remove...
  14. Kruphixx

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    I updated the map again to fix some stuff, hopefully for the last time. Fixed being able to get stuck in the popsticks after they break (just like with the australium bars, players will be teleported to the capture point if they get stuck) Fixed some visible nodraw textures
  15. Kruphixx

    Completed [FF2] Boss change suggestions (quite a few)

    I agree about Major Crits, Taming Engi, Spyper, Admin and Meeseeks. I think Demopan isn't as overpowered after the recent nerfs, he's somewhat fine to play against. The only thing I would add is a cooldown before first use for the shield charge, similiar to what other abilities have. As for...
  16. Kruphixx

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    Added that option to the poll
  17. Kruphixx

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    Heyo, I decided to finally update vsh_2fortdesk with mostly some quality-of-life changes and gameplay changes. Let me know if anything else needs changing/fixing, you have 7 days to do so. Changelog: Jump pads reworked They will now work every time and players will no longer get randomly...
  18. Kruphixx

    Declined [VSH] new VSH Vscript and Map

    I tested it and it basically works like the normal VSH, with the only major difference being that you can push the cart. Hale can also push the cart, obviously.. So yes, you can basically win the round by just pushing the payload to the end.
  19. Kruphixx

    Declined [FF2] The Pistol Nerf

    I'd say we wait for that knockback nerf first, then if the pistols are still considered OP we can come back to this suggestion?
  20. Kruphixx

    Completed [DR] dr_horrors - technical update

    Updated the map, attached below. Changelog: Activator will now get ubered as soon as they enter the minigame area and it'll last for the whole minigame. Keep in mind that they can still be pushed around and stuff. Updated fog color in the Evil Dead section