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  1. Kruphixx

    Is VSH ever going to get updated?

    Since no one else decided to speak up about this, I decided it's time. I hope this post doesn't get deleted just because certain people can't handle legitimate criticism. It's been almost a year since people started suggesting gameplay changes for VSH, and still none of them have been...
  2. Kruphixx

    Completed [DR] dr_horrors - technical update

    You can still escape the first trap in this version, wasn't even planning on changing that. I remember some DR admins saying a while ago that it's a skill trap, so yeah.
  3. Kruphixx

    Completed [DR] dr_horrors - technical update

    I believe so, if that's an issue I can give the activator uber during the minigame or something else to prevent them from getting killed.
  4. Kruphixx

    Completed [DR] dr_horrors - technical update

    Hi, I've decided to update dr_horrors for the first time in 1.5 years to modernize it a little bit. Only some technical and visual stuff have been changed, gameplay-wise everything is the same. Changelog: Reworked outerior lighting Reworked interior lighting in some areas Various texture...
  5. Kruphixx

    jb_savannah update thread

    @hehe troll Any progress on optimization? :thinking_owo:
  6. Kruphixx

    Completed [VSH/FF2] Edit for vsh_supermario_v2

    Hello, I made some changes to the map based on all the feedback since it was added. Most of the feedback was either about ammo & health or music, so I'm making some changes now. Added 4 additional medium ammo packs. Switched all small ammo packs to medium ones. Added one additional medium...
  7. Kruphixx

    Accepted Report against TheWhiteGibus and endthebones

    Who are you reporting? TheWhiteGibus and endthebones What server game mode is the report concerned with? Freak Fortress 2 #13 What is the accused persons's SteamID? STEAM_0:0:630372683 (WhiteGibus) and STEAM_0:0:621796165 (endthebones) What is the reason of the report? Toxic behavior...
  8. Kruphixx

    Completed [FF2] Reduce Ubercharge rate

    Fully agreed, Medic is a really busted class in its current state so a nerf of some kind is definitely needed.
  9. Kruphixx

    Completed [VSH/FF2] Map suggestion - vsh_prison

    Update v2a changelog: Added an alternate route to the roof Opened up a new section of the roof Added stairs from the roof to the guard tower Added func_nobuild on the cabinets in the underground Added func_nobuild in the guard tower around the "hole" Added fog to make the map a bit prettier...
  10. Kruphixx

    Declined [VSH] new VSH Vscript and Map

    Just to clarify, I was up for the version of the map without VScript getting added. But now I see that the gamemode of the map without VScript is Arena Payload Race so I'm not sure how that would work in normal VSH. Also I think Darky is a bit confused about this. VScript built into the map is...
  11. Kruphixx

    Declined [VSH] new VSH Vscript and Map

    I'm confused as to how this would even work. Both panda VSH plugin and VScript VSH won't work at the same time I guess. This looks like it was mainly made for Casual, or for people who don't bother setting up a server with a VSH plugin. I'm up for the map getting added though, looks good.
  12. Kruphixx

    Declined [FF2] New Boss suggestion "Merasmus"

    I agree with the idea of making the wheel of fate random like it's supposed to be, would definitely make sense lore-wise I guess? Not sure how fun that would be, I guess the real test would begin when he's added to the server.
  13. Kruphixx

    Completed [VSH/FF2] Map suggestion - vsh_prison

    Thanks for the feedback. I will definitely add another route to the roof somewhere and more cover on the roof, as for other suggestions I will consider them.
  14. Kruphixx

    Fixed [FF2] Points

    The amount of scoreboard points you get is massively reduced when you have bosses disabled for whatever reason, would be great if this could be looked into and fixed if possible. Clearly it's not intentional.
  15. Kruphixx

    Declined [DR] Revert dr_bank_v13 to dr_bank_v12a

    I took some time to check out both v12a and v13 in hammer and it doesn't seem like anything related to the codebooth got changed in v13 so no idea why this would suddenly start happening. I guess best option is to contact the mapmaker, maybe they know something. Stabbin has a good point too.
  16. Kruphixx

    Completed [VSH/FF2] Remove vsh_weapon_storage

    At this point I don't think we need basically two of the same maps, so I suggest we remove weapon_storage. After the recent map updates most people seem to prefer weaponsdepot a lot more, probably due to the fact that nowadays bosses have almost no chance on winning on weapon storage due to...
  17. Kruphixx

    Completed [VSH/FF2] Map suggestion - vsh_prison

    Update v1b:
  18. Kruphixx

    Completed [VSH/FF2] Map suggestion - vsh_prison

    I'd like to suggest a map that I've been working on for some time and finished today. It's a pretty small prison-themed map with a fairly simple design. It's a first original map I've made so it's obviously not perfect, any feedback is appreciated. Huge thanks to some of the FF2 regulars from...
  19. Kruphixx

    Happy bday

    Happy bday
  20. Kruphixx

    jb_savannah update thread

    By "everything" I hope you don't actually mean everything, turning too many things into func_detail will worsen perfomance. You should only turn brushes that don't significantly affect visibility to func_detail (fences, pillars, steps, small brushes and some others). You could also try adding...