Since no one else decided to speak up about this, I decided it's time. I hope this post doesn't get deleted just because certain people can't handle legitimate criticism.
It's been almost a year since people started suggesting gameplay changes for VSH, and still none of them have been...
You can still escape the first trap in this version, wasn't even planning on changing that. I remember some DR admins saying a while ago that it's a skill trap, so yeah.
Hi, I've decided to update dr_horrors for the first time in 1.5 years to modernize it a little bit.
Only some technical and visual stuff have been changed, gameplay-wise everything is the same. Changelog:
Reworked outerior lighting
Reworked interior lighting in some areas
Various texture...
Hello, I made some changes to the map based on all the feedback since it was added. Most of the feedback was either about ammo & health or music, so I'm making some changes now.
Added 4 additional medium ammo packs.
Switched all small ammo packs to medium ones.
Added one additional medium...
Who are you reporting? TheWhiteGibus and endthebones
What server game mode is the report concerned with? Freak Fortress 2 #13
What is the accused persons's SteamID? STEAM_0:0:630372683 (WhiteGibus) and STEAM_0:0:621796165 (endthebones)
What is the reason of the report? Toxic behavior...
Update v2a changelog:
Added an alternate route to the roof
Opened up a new section of the roof
Added stairs from the roof to the guard tower
Added func_nobuild on the cabinets in the underground
Added func_nobuild in the guard tower around the "hole"
Added fog to make the map a bit prettier...
Just to clarify, I was up for the version of the map without VScript getting added. But now I see that the gamemode of the map without VScript is Arena Payload Race so I'm not sure how that would work in normal VSH.
Also I think Darky is a bit confused about this. VScript built into the map is...
I'm confused as to how this would even work. Both panda VSH plugin and VScript VSH won't work at the same time I guess. This looks like it was mainly made for Casual, or for people who don't bother setting up a server with a VSH plugin.
I'm up for the map getting added though, looks good.
I agree with the idea of making the wheel of fate random like it's supposed to be, would definitely make sense lore-wise I guess? Not sure how fun that would be, I guess the real test would begin when he's added to the server.
Thanks for the feedback. I will definitely add another route to the roof somewhere and more cover on the roof, as for other suggestions I will consider them.
The amount of scoreboard points you get is massively reduced when you have bosses disabled for whatever reason, would be great if this could be looked into and fixed if possible.
Clearly it's not intentional.
I took some time to check out both v12a and v13 in hammer and it doesn't seem like anything related to the codebooth got changed in v13 so no idea why this would suddenly start happening. I guess best option is to contact the mapmaker, maybe they know something.
Stabbin has a good point too.
At this point I don't think we need basically two of the same maps, so I suggest we remove weapon_storage.
After the recent map updates most people seem to prefer weaponsdepot a lot more, probably due to the fact that nowadays bosses have almost no chance on winning on weapon storage due to...
I'd like to suggest a map that I've been working on for some time and finished today. It's a pretty small prison-themed map with a fairly simple design. It's a first original map I've made so it's obviously not perfect, any feedback is appreciated.
Huge thanks to some of the FF2 regulars from...
By "everything" I hope you don't actually mean everything, turning too many things into func_detail will worsen perfomance. You should only turn brushes that don't significantly affect visibility to func_detail (fences, pillars, steps, small brushes and some others).
You could also try adding...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.