Pending [JB] Update Jb_Miami to V6 (1 Viewer)

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Pie

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V6 Changes:

  • Removed Forklift Certification minigame and blocked off the whole Warehouse area, as it was a redundant part of the map. Now the map has a more uniform layout
  • The Hospital Building is now a new walkway to the other side of the map, improving the flow of the map.
  • Psssstttt try using that as a secret shortcut in Street Race...
  • Cell Area now has a lot of new high ground for the Blues via the Police Armored Truck Transport props
  • Due to the Hospital building now being unfavorable towards blues as a Medic, the Cell Area now has an Ambulance as a new Medic.
  • Added Hit & Run ($200 per Red death)
  • Added purchasable Yachts! Yachts are a [limited to 3 yachts per map-session] premium purchase worth $15000. Purchasing a yacht will spawn your own permanent for the session boat in the skybox, where you will be able to customize and showcase your own personal message visible to all players. Owning a yacht allows you to use premium commands such as !yacht dinner, spawning a healing dinner table at your location, and !yacht horn, that plays a loud ass earrape horn across the entire map.
  • Blocked off the alley door behind cells with crates, rebelling reds now have to do a little parkour to actually leave with that alley, also added a ladder to the balcony overlooking the escape for Blues.
  • Nerfed the Spas-12, lowered damage and fire rate slightly
  • Nerfed the Mac-10, lowered speed from 1.4 to 1.15x bonus
  • Sentry Car is now worth $7500
  • Made Prop Hunt teleport blues to the middle of the room on game start to avoid exploiting
  • Made deathrun and chainsaw massacre blue sides enterable by reds
  • Killing a blue now rewards $200 instead of $400
  • Moved the cell area taxi onto the beachside street near Gun dodge to avoid reds rushing and teleporting away really early in rounds
  • Changed all game texts to show "Players" instead of "Reds" to avoid confusion wether the games are startable with blues
  • Made the medium healthkits in armory into small ones, because fights inside armory would take forever when camping near them
  • Made the deathrun elevator trap activate the trigger teleport faster to buff the traps, as they were easy to avoid
  • Made the deathrun buttons blue filtered, since reds can now enter that area
  • Changed the lightpole in prop hunt to a crate due to the lightpole being way too OP
  • Moved the HP Upgrade to the other side of Medic (the one closest to cell area)
  • Made the Deffe Washer death trigger turn off later to prevent getting stuck in the washer
  • Deffe Washer door has a window now for better spectating
  • Added a second door to Theatre
  • Ported April Fools Pufferfish apocalypse activation from District
  • Fixed some bugged pylon cables
  • Fixed some Miami Tips being out of date
  • Fixed Prop Hunt not teleporting players out of the red side sometimes
  • Fixed being able to fire stickies into the out of bounds driver areas to disable vehicles

Yachts:
Pay $15000 to get access to funny premium shit
!yacht message x - Customizable message broadcasted in the skybox along with your Yacht
!yacht dinner - teleports a table with breakfast to you, acts as a mini medic.
!yacht horn - plays earrape across the map

v6_screenshots5.png


1st Layout Change: Blocked off Warehouse:
v6_screenshots4.png


2nd Layout Change: Medic now has a passage way to the other side of the map:
v6_screenshots3.png


Changes to Cell Area, new blue height advantages, Medic in an ambulance:
v6_screenshots.png


New Minigame - Hit & Run:
v6_screenshots1.png


Red Escape Secret change:
v6_screenshots2.png


 

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All the changes seem to be beneficial to the map. Although I believe some people might be idiots with the yachts'. Although I'm curious if any more ammo locations have been added as blocking off the warehouse area removes the only ammo pack that isn't armory or any of the gun shops around the map.
 
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