Kruphixx
Well-Known Member
- Joined
- Oct 25, 2020
- Messages
- 907
Hey y'all, over the past week I gathered a lot of feedback about some of the new maps and updates of existing maps so I decided to fix some issues. Let me know what you think and if there's anything else that needs fixing.
1. vsh_cosmos_b5
I mostly heard people complaining about the flying platform and how you can build stuff on it. I added a func_nobuild on it to fix that issue.
2. vsh_crevice_b10_panda
List of changes:
3. vsh_minecroft_panda_fix
People were complaining about the map being too bright so I made the lighting a bit darker.
4. vsh_weaponsdepot_redux_panda
List of changes:
Download link for all of the maps: https://drive.google.com/file/d/1E6V___RXASH6weuOiXOz4vV001-HcxPs/view?usp=sharing
1. vsh_cosmos_b5
I mostly heard people complaining about the flying platform and how you can build stuff on it. I added a func_nobuild on it to fix that issue.
2. vsh_crevice_b10_panda
List of changes:
- Removed the "cage" around one of the jump pads
- Removed the truck from the crevice
- Changed water texture so it's the same as in b5 and not as ugly
- Fixed being able to glitch into some of the walls as engineer
3. vsh_minecroft_panda_fix
People were complaining about the map being too bright so I made the lighting a bit darker.
4. vsh_weaponsdepot_redux_panda
List of changes:
- Grinder will no longer instakill hales and it will deal a bit less damage in general
- Added a func_nobuild on the grinder
- Cleaned up a lot of clutter around the map
- Reduced the amount of health & ammo
- Perfomance should (hopefully) be a bit better now
- Removed fade-in effect at the start of the map
- Fixed some spots where people could get stuck
Download link for all of the maps: https://drive.google.com/file/d/1E6V___RXASH6weuOiXOz4vV001-HcxPs/view?usp=sharing