dont keep the naming same if you made a prev. release.-fixed missing custom assets
-made first trap unavoidable by climbing on the TVs (put playerclip above it)
previous files weren't compiled and compressed so I didn't bother to change the name to mess with cubemaps, but will keep it in mind for any future fixesdont keep the naming same if you made a prev. release.
Regarding that second change, I remember there was a discussion about that trap and ultimately it was decided that it's a skill trap and should stay the way it is. For some reason I can't find that thread (maybe it was deleted?) but maybe DR admins remember that @Stabbin-fixed missing custom assets
-made first trap unavoidable by climbing on the TVs (put playerclip above it)
Also this, you don't need to make blockbullet brushes func_detail. If they're cutting visleaves then replace the texture with blockbullets2.I got bored and put toolsblockbullets everywhere as func_detail to stop people from activating traps as soldier/demo. This also blocks blue from killing people through walls.
That's how I've learned to place those in to never have troubles, and it works as intended so it's good for me. Thank you for the tip on that.Also this, you don't need to make blockbullet brushes func_detail. If they're cutting visleaves then replace the texture with blockbullets2.
If that's what server agreed on then I've removed it in attached fileRegarding that second change, I remember there was a discussion about that trap and ultimately it was decided that it's a skill trap and should stay the way it is. For some reason I can't find that thread (maybe it was deleted?) but maybe DR admins remember that @Stabbin