[JB] jb_galaxy development thread (1 Viewer)


Steady Pace's final stretch; tiny black holes as obstacles.
 
The stairway definitely feels more like a climb, but looks incredible nonetheless. Keep it up:)
 
The stairway definitely feels more like a climb, but looks incredible nonetheless. Keep it up:)
two climbs on one map wouldn't hurt right? :p
 
two things:

1.
"ice beat block climb"

2.
which skybox do you prefer?

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1. blue sky

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2. darker sky

react with a 👎 for 1 and 👍 for 2
(they dont have any meaning besides voting. im not trying to manipulate here /serious)
 
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compiling with lightning finally works again.. yippee
 
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as semicolon backslash said in the server. invisible tutorials rule. "show don't tell", so no sign needed explaining every single bit
 
i just tested the black hole secret and it's doable in its entirety!
it's nearing completion, the only thing left now is to do some finishing touches and to move two panels somewhere out of sight.
 
just wanna add onto my previous statement, the map is nowhere near finished yet. only the black hole secret is.
 
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started work on the "lava" planet (boss fight!)



working starbits! (gotta still add other colors and cool sparkly effects)
 
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Are you going to add more things to fill this minigame up? It looks pretty good , but it feels a bit empty?
what would you like to see added?
 
miami + galaxy playtest tomorrow at 20:00 cest btw
 
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slight update to main cells
 
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overview of jb_galaxy's current state
 
maybe you could make those islands rounder? unless this is the style you're going for

also the grey box building looks kinda out of place since everything else is round
 
Having cells physically surround armory in it's entirety is NOT a good idea tbh. Cells really need to be moved so you can always have a complete view of all of them from armory otherwise it'll be way too easy to run off especially considering you can instantly run into a warp star from the cells behind armory and run off with pretty much no way for guards to stop you.
 
Having cells physically surround armory in it's entirety is NOT a good idea tbh. Cells really need to be moved so you can always have a complete view of all of them from armory otherwise it'll be way too easy to run off especially considering you can instantly run into a warp star from the cells behind armory and run off with pretty much no way for guards to stop you.
counter-argument! armory is higher than the cells, and there's currently one way to get up there; using the vine that is conveniently placed there.
 
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